情報やテクニックの共有を目的に.blendファイルをアップロードします。
何か質問や提案があればコメントください、できるだけ答えます。
特に布に縫い付けられた剛体を実現する方法と、布物理シミュレーションパラメータ調整方法を知りたいです。
I upload the .blend file for the purpose of sharing information and techniques.
If you have any questions or suggestions, please comment and I will answer them if possible.
I especially want to know how to achieve a rigid body sewn onto a cloth and how to adjust cloth simulation parameters.
芭芭拉_mesh.skirt
Physics > Cloth Quality Steps: 8 Physical Properties Vertex Mass: 0.5 Stiffness Tension: 5.000 Compression: 5.000 Shear: 5.000 Bending: 0.050 Cache Simulation Start: 1 End: 7803 Shape Pin Group: Skirt_pin Collisions Quality: 7 Object Collitions: True Distance: 0.001 Self Collitions: True Friction: 0.000 Distance: 0.005 Impluse Clamping: 0.500 Modifier > Subdivision Subdivisions: Viewport: 2
芭芭拉_mesh.wings
Physics > Cloth Physical Properties Vertex Mass: 0.8 Stiffness Tension: 5.000 Compression: 5.000 Shear: 5.000 Bending: 0.050 Cache Simulation Start: 1 End: 7803 Shape Pin Group: wing_pin Collisions Quality: 5 Object Collitions: True Distance: 0.001 Impluse Clamping: 5.000 Self Collitions: True Friction: 0.000 Distance: 0.005 Impluse Clamping: 0.050 Physics > Collision Softbody And Cloth Thickness Outer: 0.001 Friction: 0.000
芭芭拉_mesh.ribbon
Physics > Cloth Physical Properties Vertex Mass: 0.8 Stiffness Tension: 5.000 Compression: 5.000 Shear: 5.000 Bending: 0.050 Internal Springs: True Cache Simulation Start: 1 End: 7803 Shape Pin Group: ribbon_pin Collisions Quality: 5 Object Collitions: True Distance: 0.001 Impluse Clamping: 5.000 Self Collitions: True Friction: 0.000 Distance: 0.001 Impluse Clamping: 0.500
芭芭拉_mesh.hair
Physics > Cloth Stiffness Tension: 5.000 Compression: 5.000 Shear: 5.000 Bending: 0.050 Internal Springs: True Cache Simulation Start: 1 End: 7803 Shape Pin Group: hair_pin Collisions Quality: 6 Object Collitions: True Distance: 0.001 Impluse Clamping: 1.000 Self Collitions: True Friction: 0.000 Distance: 0.001 Impluse Clamping: 1.000
芭芭拉_mesh.legs
Physics > Collision Softbody And Cloth Thickness Outer: 0.001 Friction: 0.000
Rigid Bodies (interfering with the meshes)
000_頭1, 00V_左肩, 00W_右肩, ..., 016_胸
Physics > Collision Softbody And Cloth Thickness Outer: 0.001 Friction: 0.000
practice 28. video / images+blend available for download
url: http://tstorage.info/y7eyksqmqcs9
pass: Uuu(/>ω<)/Nyaa!
license: Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
softwares: Blender 2.83.13 / Eevee + mmd_tools + mmd_uuunyaa_tools
https://www.blender.org/
https://github.com/powroupi/blender_mmd_tools
https://github.com/UuuNyaa/blender_mmd_uuunyaa_tools
addon: Screen Space Global Illumination for Eevee 0.1.4
https://gumroad.com/l/PgyXc
cloth simulation: Blender Tutorial | How to make realistic cloth physics to your MMD models in blender 2.9X
https://www.youtube.com/watch?v=c7V7QmS3RlI
character: Barbara
https://github.com/UuuNyaa/blender_mmd_assets/issues/9
motion: 恋愛サーキュレーション
https://github.com/UuuNyaa/blender_mmd_assets/issues/68
camera-motion: Camera for 恋爱循环(兰若版)
https://github.com/UuuNyaa/blender_mmd_assets/issues/70
stage: Western Library Stage
https://github.com/UuuNyaa/blender_mmd_assets/issues/69