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#1 2019-03-03 22:26

Issues with Raycast and Request a Video Folder

I've been experimenting with Raycast a lot, following tutorial videos, look at examples, but no matter what I do, I can't get it to work. Though I've downloaded multiple versions of Raycast, used multiple models, and followed multiple videos, I can never get it completely right.

https://www.youtube.com/watch?v=SjtIukxz274
I follow the second part of the video and get this: https://imgur.com/KlgdM4x

https://www.youtube.com/watch?v=SjtIukxz274
I follow this video and end up with this https://imgur.com/HcP5Xvn and this from the other side: https://imgur.com/l6BYIE7
I try again and I get this: https://imgur.com/PYkbHNh

No matter what I try, something is always different. I can't even load the Skybox/Time of Day effect without it look nothing like the example video. I don't know if it's my PC, or if I somehow got the wrong version, or what, but nothing is working how I want it to.

Is there a way someone can tell me what I've done wrong?

What I really want is for someone to make a video with Raycast shaders, then send me a folder with everything they used to make it (Model, Raycast version, shaders, etc.) so I can see if I'm doing something wrong, or it's completely out of my control. If I do that, then I can see exactly all the specifications needed and see if it's possible for me to do anything about it. Otherwise, I have to give up.

I REALLY want to make Raycast videos, so I really want to get this working.

2019-03-04 00:30

Setting up Raycast always works the same. It's like a cooking recipe. I use it on a daily basis and I encounter problems with the stages in maybe 1% of the settings I load up. You were probably confusing some files.

So I am not sure why people always need ten minutes to create a tutorial... Please follow these steps exactly in that order:

1. Load Skydome
2. Load stage / model objects etc.
3. Load Ray.x
4. Go to MME window
5. Go to Env_lighting_tab
6. Put the particular "Time of Lighting" file on the skydome.
7. Go to material tab
8. Put the skybox.fx material on the skydome
9. Go to the first MME tab.
10. Load the main.fx of Ray-MMD on all models except the skydome.

Those ten steps take you two minutes.

= You're done now.

Everything else is about tuning.

*additional info:
- in case you've confused the load order: the skydome always has to be in the first draw and calculation order
- ray-mmd looks like shit without the use of normalmaps (materials.fx applied on models)
- the pic you posted looked actually good to me. ray-mmd can indeed look like this when being loaded correctly.
- shadows in ray-mmd hit against every material that is double-sided. in case you want to disable shadows on objects go the MME psso tabs and disable all the lines of each material you do not want to throw shadows.

good luck!

2019-03-04 21:33

https://imgur.com/LpvZCfG

This is what I ended up with, adding in a skin shader by Marusu. The shadows are still too dark, and changing the SSAO Map and PSSM tabs don't do anything. I'd be okay but not great with it if the shadows were almost completely off the model, but messing with the light only moves the black to other areas.

I want it to look like this, but without the back being completely black: https://imgur.com/HcP5Xvn