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#1 2019-08-21 07:26

How to make an animation of an oppening shirt

I know how to transform clothes through making morphs and it is helpful in case of making panties, skirts, shoes slip off the dancer.
But the thing is, when I try to cut out a part of verticle in a shirt, the PMX editor doesn't allow me to do that. And I just wondered if anyone knew how to make a shirt slowly open instead of recording two MMD vid parts with a closed and an opened one and joining them because I saw people animatng a SLOW process of unfastening a shirt which could be done through PMX editor, but maybe there is a secret to it? Or maybe it's just that my PMX is broken

Example: this video at 2:15 https://ecchi.iwara.tv/videos/rvl3vuyywtl0lv6o?playlist=676110

Or this one at 2:33 https://ecchi.iwara.tv/videos/7r6eflvri7o5z60

2019-08-21 20:30

You can use PMXeditor to add bones to the shirt, and then use the bones in MMD to open the shirt. That's how I added bones to the moving cow ears and horse tongues in this bestiality video: https://ecchi.iwara.tv/videos/0vxl2iz4khzddgoo . In this manner you won't get sliders. Instead you'll get more regular bones that need to be registered at various frames. (You'll need to learn how to "weight" the shirt material to your newly added shirt bones in PMXeditor).

You can use PMXeditor to split a material into a "new material" of marked vertices, (and an old material consisting of the unmarked vertices). That's how I split Neru Akita's body material into three materials: 1. Left slap landing zone; 2. Right slap landing zone; 3. The rest of the body: https://ecchi.iwara.tv/videos/2k99rikkvfqma01b AND https://ecchi.iwara.tv/images/solved-%E3%83%9A%E3%82%B7%E3%83%9A%E3%82%B... . You should click the vertices-turn-green button at the left lower edge of the PMXeditor window, and then the lower case delta button (δ) at the mid-upper edge to allow you to freely mark around the desired vertices of your "new material".

2019-08-21 19:34

Thank you a lot! Just what I needed!