Can you help me?
I'm trying use normal map in raycast shader, but I have a lot of problem with it.
This is my problems:
I was try use PMX method, but results was... "similar", so, I try this method:
Furthermore, when normal map finally work, model is darker and... nothing more, script in materials 2.0, not change, only 4 lines, from 28 to 31 to this:
#define NORMAL_MAP_FROM 1
#define NORMAL_MAP_TYPE 0
#define NORMAL_MAP_UV_FLIP 0
#define NORMAL_MAP_FILE "1.png"
1 is picture in png, it's normal map. Normal maps, material 2.0 (modified) and material_common_2.0 is in separate folder from raycast.
https://imgur.com/UGSRR9E <- in this folder is everything (material 2.0, material_commons, and normal maps)
and that how look everything, for example, folder with hair:
Somebody can tell me what I should do that finally work?